CXVI Aurora Cobalt: Beginning a miner in EVE: Apocrypha Part I

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Looking to start a mining Character in EVE online? Don’t feel like doing enough research to write a thesis on mining? Then you have come upon the right blog.

CXVI AuroraCobalt Log:

I was a casual EVE player who was fairly frustrated by the difficulty in finding information- GOOD information- about the different aspects of EVE online.  So here is my account of creating a mining character in EVE, from creation through mining god.  (Eventually.)

If you were looking for a guide on how to make ISK, click here.

Part I should cover the character creation process, initial skill selection, and attribute selection.

As CXVI Aurora Cobalt is a Gallente Pilot, everything here will be based off of the Gallente race. Though after the Apocrypha expansion, race matters less in creation, and more in ship selection, as you have to train the skills to pilot separate ships.  -We’ll get there when we get there.

Character Creation:

With the coming of the Apocrypha expansion, character creation has been highly simplified. Race, bloodline, gender, etc. matter very little or not at all. Characters begin with identical attributes and skills,  excepting that each race receives it’s respective turret (gunnery) skill at level 3, and it’s own frigate skill at level 2.

So I created CXVI Aurora Cobalt, a Gallente, Gallentean, Miner. (Race, Bloodline, Specialization)

CXVI AuroraCobalt

CXVI AuroraCobalt

Skill Training:

Going the route of a miner? Check out our skill training guide here.

All new pilots begin with the following skills.

Electronics: 3
Engineering: 3
Shield Operation: 2
Gunnery: 2
Mining: 2
Mechanic: 2
Navigation: 3
Science: 3
Spaceship Command: 3

As a Gallente pilot, CXVI AuroraCobalt also has:

Small Hybrid Turret: 3
Gallente Frigate: 2

Many skill plans tell you to train learning skills right off the bat for the first 7-10 days. I am rather excited about getting Aurora going, and would rather not train these VERY first. I recognize that they are important for learning other skills faster later, but I would like to get to fly a better ship than my starting frigate for the next week and a half. Here are my first few days of skill training.

Hull Upgrades: 1
Shield Management: 1
Repair Systems: 1
Refining: 1

First four skills are given by the tutorial and take around an hour to train. They allow you to use basic equipment thrown at you in the tutorial.

Mining: 3
Gallente Frigate: 3
Mining: 4
Gallente Frigate: 4
Gallente Cruiser: 1
Gallente Cruiser: 2 (Here I can go fly a Vexor, which is the Gallente Mining Cruiser.)
Learning: 1
Instant Recall: 1
Analytical Mind: 1
Spatial Awareness: 1

“Skill books are expensive!” You may say. Well. I have a mysterious benefactor… Odds are you might have a friend playing too, or this might be your mining alt. If you have absolutely no way of getting your shiny new pilot gloves all over a pile of ISK, try begging in 1.0 space. It works fairly frequently.  Remember: A half-million ISK might seem like a lot now, but in a few months it will be chump change.  So ask around.

Remember: Though it may be difficult to figure out what to train right away, train relevant skills. The first 1.6 Million skill points you are given a 100% bonus to skill training time. Use it wisely. If you don’t have money to buy skills, Ask for money.

This is my jumping off point. I am having issues getting into my EVEmon and the EVE forums as you are not allowed to sign in to the EVE main site until your account is three days old. This is to prevent scamming, and litter all over the forums. That said, I can’t stand it. Makes it impossible to do so much for the first three days! When I get Aurora into my EVEmon and look things over more closely, I will post a more detailed piece on skills, and why I chose what I chose.

Attributes:

Before Apocrypha, your character’s race, bloodline, and specialization would have altered your character’s attributes and skills at each turn. With the coming of Apocrypha, new pilots begin with all of the same skills, and they ‘remap’ their neural patterns, or attributes.

Heres how it works: Each skill’s training time is affected by primary and secondary attributes. For example, the mining industry skill is primarily affected by memory, and secondarily affected by intelligence. This means that the higher your memory and intelligence, the faster you train your mining skill. So obviously, you want the highest attributes possible. Learning skills are a way to boost your attributes.

To see what attributes affect what skills, Open your character sheet, and right click on the skill you are interested in. Select ’show info’ then make sure the ‘attributes” tab is selected. You should see something like this:

skill.attributes.sm

As for Learning skills, you can see above that I have planned:

Learning: 1
Instant recall: 1
Analytical Mind: 1
Spatial Awareness: 1.

These give me a +1 respectively to the attributes memory,  intelligence, and perception per level.

As memory is the attribute that primarily affects industry and therefore mining, it is a necessity. Also, perception is recommended, as it primarily affects your spaceship command skills, which govern a pilot’s ability to learn new piloting skills (frigate, cruiser, mining barge). The higher a character’s memory and perception, the faster they learn new skills associated with mining and piloting ships. Also, I put points into intelligence. Intelligence affects how fast you train many skills.

For my miner, I decided to use one of my neural remappings to change my attributes to focus mainly on memory and perception, which primarily affect my industry and piloting skills respectively.

Starting attributes for every character are as follows:

Intelligence 8
Perception 8
Charisma 7
Willpower 8
Memory 8

This leaves me 39 stat points to play with. As the minimum for any stat is 5 points, I plan to re-map Aurora as follows:

Intelligence

7
Perception 11
Charisma 5
Willpower 5
Memory 11

Though after I have trained my learning skills above each to level 1, my attributes will look like this:

Intelligence 7 +1
Perception 11 +1
Charisma 5
Willpower 5
Memory 11 +1

Not sure where to put your attribute points? You can always load up your EVEmon, which you NEED, trust me, and it will help you. I cannot access CXVI AuroraCobalt in my EVEmon yet, as I mentioned above you are locked out of the forums for the first 72 hours, 3 days, of your account. EVEmon has a feature where you can enter your skill training plan and hit “calculate attributes” or something similar, and it will tell you what exact attributes are optimal. I will post a better piece on this when I am let into my accounts after the 72 hr. block, and link it here.

Okay, side note here. The Evelopedia says that the minimum points you can put in an attribute is 4. Though when you get in game, you will see it is actually 5. Whether this means they have coded something wrong, or that you need a base 4 points, and then you have to place at least 1 point in every attribute when you remap for a total of 5 minimum, I don’t know.  Below you can see the 4 white bars in each attribute indicating the mandatory points in each attribute. However you are unable to remove the 5th point. Not sure what is up, but thats the way it is.

remap

Alright. Well that is part one. I got into the game without wasting too much time, and I am now running missions through the crash course tutorial in-game. I will update soon about where I decide to go with CXVI AuroraCobalt: skills, ships, lasers, reputation with NPC corporations, fleets, joining a Player run corp -and why.

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Aurora Cobalt Log September 5th 2009

5 Responses to “CXVI Aurora Cobalt: Beginning a miner in EVE: Apocrypha Part I”

  1. CXVI AuroraCobalt: Cruiser Mining: Fitting a Vexor | Eve Mining Guide Says:

    [...] Beginning a Miner in EVE: Apocrypha [...]

  2. CXVI AuroraCobalt: Frigate Mining: Fitting | Eve Mining Guide Says:

    [...] Beginning a Miner in EVE: Apocrypha [...]

  3. CXVI AuroraCobalt: Frigate Mining: JetCanning and Hauling. | Eve Mining Guide Says:

    [...] Beginning a Miner in EVE: Apocrypha [...]

  4. CXVI AuroraCobalt: Drone Useage: Mining and Combat | Eve Mining Guide Says:

    [...] Beginning a Miner in EVE: Apocrypha [...]

  5. Blackjack V Says:

    Hi, I found this guide really helpful. You should keep going! It’s a really good guide!

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